Gods, like men, can die. They just die harder, and smite the earth with their passing.
I am a sucker for gods and religion in my SF books. Maybe it’s because these subjects remind me of reading myths. I loved the Greek mythology tome I had as a kid. The gods in it were wise, petty, mighty, vain, all of the above, occasionally at the same time. Those myths were great stories to start with, so it’s no surprise that I later transitioned to reading strange and speculative fiction.
Three Parts Dead has organized religion, worship, faith, and gods in spades. At its most basic, it is a mystery novel. It begins with the death of Kos Everburning, the god who keeps the city of Alt Coulumb running. His death is discovered during the watch of a novice priest Abelard. It later appears that Kos’s death might have involved some foul play.
Enter Tara Abernathy, a necromancer recently graduated from the Hidden Schools. She arrives in the city with her boss, Elayne Kevarian, and the two attempt to solve this case with the help of chain-smoking Abelard, a vampire, a servant of Justice (see: police officer), and even some gargoyles.
Gladstone writes a great tale, bringing all these characters together and feeding the reader details and tidbits that become important later, which makes Three Parts Dead a lot of fun to read. What he also does, however, is build a fascinating world and set out some interesting rules. Rules, for example, that govern humans’ relationship with their god. In essence, gods are business people. They operate by contract. You provide worship, they provide power (as my late teacher of Irish used to say, ‘there are no nice goddesses, only successfully propitiated ones’). And so gods can die by owing more power than they could provide. Something drained Kos of power and left him a lifeless husk.
But wait, not all is lost. You can, in fact, bring the god back to life. Or some semblance of life. It probably won’t be the same god, but it will be good enough for government work, as it were (Justice, in fact, used to be Seril, a goddess that had died in God Wars). Hence the summoning of Kevarian and Tara, both necromancers.
Gladstone’s worldbuilding offers many other cool things to the reader. The idea of Craft is fascinating. It sounds like ordinary magic, but its origin is quite interesting. It’s ‘half art, half science’, and it was born from ‘the awe at how well divine hands has made a thing, and the insatiable need to improve on that design’. It almost sounds like the origin of alchemy, an attempt by humans to improve on nature. The expression of Craft itself seems almost Harry Potter-like, theatrical. It’s not always clear how the Craft works, but it seems the kind of magic you want to have (you know, the kind that comes with the ability to levitate objects).
The characters, the rules, and the world make Three Parts Dead much more than just a SFnal mystery novel (as Abelard says, ‘could we please not talk about God as if He were a corpse on the floor?’). I already have Two Serpents Rise on my nightstand, and Full Fathom Five, Gladstone’s newest book, will definitely end up in my hands as well.